Welcome to life as a millennial.
#iHunt's a dark game with a light heart. We're talking about horror and economic anxiety, but we're doing it with tongue firmly in cheek.
It's a game about killing monsters. What's not to love about kicking Dracula's ass?
Fortune favors the bold, and #iHunters are nothing if not bold. #iHunt's game mechanics favor risk taking and exploiting tricks and power imbalances.
Millennials don't have cash, so they deal in experiences. In #iHunt, you track your hunter's story in terms of these standout moments.
#iHunt is built upon the Fate Core rule system by Evil Hat Productions. It’s a tried and tested foundation we’ve built upon to emphasize the economic horror of the gig economy.
Based on the San Jenaro series of novels, there are currently more seven books full of world building to draw from already.
The book’s design and organization take cues from modern magazine presentation, for a unique roleplaying game experience where every few pages delivers a new look catered to the content.
It’s a big book. But if you want, you can play with the content on the first dozen pages. The rest of the material helps you to build a deeper, richer story.
Writer. Designer. Responsible for the #iHunt book series. Former designer for Vampire: The Masquerade, Shadowrun, Leverage, and numerous other games.
Writer. Designer. Responsible for the Reaching Out book series. Former designer for Vampire: The Masquerade, Smallville, and many other titles.
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